Rethinking reinforcement: allocation, induction, and contingency

J Exp Anal Behav. 2012 Jan;97(1):101-24. doi: 10.1901/jeab.2012.97-101.

Abstract

The concept of reinforcement is at least incomplete and almost certainly incorrect. An alternative way of organizing our understanding of behavior may be built around three concepts: allocation, induction, and correlation. Allocation is the measure of behavior and captures the centrality of choice: All behavior entails choice and consists of choice. Allocation changes as a result of induction and correlation. The term induction covers phenomena such as adjunctive, interim, and terminal behavior-behavior induced in a situation by occurrence of food or another Phylogenetically Important Event (PIE) in that situation. Induction resembles stimulus control in that no one-to-one relation exists between induced behavior and the inducing event. If one allowed that some stimulus control were the result of phylogeny, then induction and stimulus control would be identical, and a PIE would resemble a discriminative stimulus. Much evidence supports the idea that a PIE induces all PIE-related activities. Research also supports the idea that stimuli correlated with PIEs become PIE-related conditional inducers. Contingencies create correlations between "operant" activity (e.g., lever pressing) and PIEs (e.g., food). Once an activity has become PIE-related, the PIE induces it along with other PIE-related activities. Contingencies also constrain possible performances. These constraints specify feedback functions, which explain phenomena such as the higher response rates on ratio schedules in comparison with interval schedules. Allocations that include a lot of operant activity are "selected" only in the sense that they generate more frequent occurrence of the PIE within the constraints of the situation; contingency and induction do the "selecting."

Keywords: Phylogenetically Important Event; allocation; contingency; correlation; inducer; inducing stimulus; induction; reinforcement; reinstatement.

MeSH terms

  • Animals
  • Arousal
  • Association Learning
  • Avoidance Learning
  • Choice Behavior*
  • Columbidae
  • Conditioning, Operant*
  • Fear
  • Humans
  • Imitative Behavior
  • Motivation*
  • Psychological Theory
  • Rats
  • Reinforcement Schedule*
  • Selection, Genetic
  • Species Specificity
  • Time Perception