Immersive technology and the elderly: a mini-review

Gerontology. 2015;61(2):175-85. doi: 10.1159/000365754. Epub 2014 Dec 10.

Abstract

Technologies that provide immersive experiences continue to become more ubiquitous across all age groups. This paper presents a review of the literature to provide a snapshot of the current state of research involving the use of immersive technologies and the elderly. A narrative literature review was conducted using the ScienceDirect, EBSCOhost, Springerlink and ERIC databases to summarize primary studies from which conclusions were drawn into a holistic interpretation. The majority of the studies examined the effect of immersive technologies on elder peoples' age-related declines, including sensory and motor changes (vision, hearing, motor skills), cognitive changes and social changes. Various immersive technologies have been described and tested to address these age-related changes, and have been categorized as 'games and simulations', 'robotics' and 'social technologies'. In most cases, promising results were found for immersive technologies to challenge age-related declines, especially through the increase of morale.

Publication types

  • Review

MeSH terms

  • Activities of Daily Living / psychology*
  • Adaptation, Psychological / physiology
  • Aged
  • Aging* / physiology
  • Aging* / psychology
  • Computer Literacy*
  • Humans
  • Patient Education as Topic / methods*
  • Self-Help Devices / psychology*