Abstract
The purpose of this study was to compare the effects of a computer-based anti-smoking game on the intent and motivation to quit tobacco. Smokers with nicotine dependence were briefly exposed to an anti-smoking game with or without an avatar resembling the smoker's self. The computer-based anti-smoking game improved participants' immediate intent and motivation to quit smoking. Embedding an avatar resembling self into the game did not result in added benefits.
Publication types
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Randomized Controlled Trial
MeSH terms
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Adult
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Aged
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Aged, 80 and over
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Female
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Health Promotion
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Humans
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Male
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Middle Aged
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Motivation*
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Patient Participation
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Recreation Therapy / methods
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Recreation Therapy / psychology
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Self Care / methods
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Self Care / psychology
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Smoking / psychology*
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Smoking Cessation / methods
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Smoking Cessation / psychology*
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Smoking Prevention*
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Software
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Therapy, Computer-Assisted / methods*
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Treatment Outcome
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User-Computer Interface
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Video Games / psychology*
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Young Adult