Megabooth: The cultural intermediation of indie games

New Media Soc. 2018 May;20(5):1953-1972. doi: 10.1177/1461444817711403. Epub 2017 Jun 5.

Abstract

This article considers the history, practices and impact of the Indie Megabooth and its founders in terms of their role as a 'cultural intermediary' in promoting and supporting independent or 'indie' game development. The Megabooth is a crucial broker, gatekeeper and orchestrator of not only perceptions of and markets for indie games but also the socio-material possibility of indie game making itself. In its highly publicized outward-facing role, the Megabooth ascribes legitimacy and value to specific games and developers, but its behind-the-scenes logistical and brokerage activities are of equal if not greater importance. The Megabooth mediates between a diverse set of actors and stakeholders with multiple (often conflicting) needs and goals and in doing so helps constitute the field of production, distribution, reception and consumption for indie games. 'Indie-ness' and independence are actively performed in and through intermediaries such as the Megabooth.

Keywords: Cultural brokers; cultural gatekeeping; cultural intermediaries; digital games; game development; game industry; gaming culture; gaming festivals and conventions; independent games; indie games.