Casual observation suggests that when the elements of a visual array are packed at a sufficiently high density they cohere to generate the percept of a texture. This 'texture-coherence limit' has been quantified by using arrays composed of Gabor functions, sixth Gaussian derivatives, or differences of Gaussians. In all cases the texture-coherence limit was a power-law function of the size of the elements as quantified by their space constants with an exponent averaging 0.7. Furthermore, the texture-coherence limit was independent of both element spatial frequency and contrast over a considerable range. A quantitative fit to the data is provided by a model in which the texture-coherence limit is determined by activation of complex cells, which pool a spatial range of subunit inputs, throughout the stimulus region. Possible extensions to two dimensions are considered.