Aftereffects and sense of presence in virtual environments: formulation of a research and development agenda

Int J Hum Comput Interact. 1998;10(2):135-87. doi: 10.1207/s15327590ijhc1002_3.

Abstract

This report represents a committee summary of the current state of knowledge regarding aftereffects and sense of presence in virtual environments (VEs). The work presented in this article, and the proposed research agenda, are the result of a special session that was set up in the framework of the Seventh International Conference on Human Computer Interaction. Recommendations were made by the committee regarding research needs in aftereffects and sense of presence, and, where possible, priorities were suggested. The research needs were structured in terms of the short, medium, and long term and, if followed, should lead toward the effective use of VE technology. The 2 most critical research issues identified were (a) standardization and use of measurement approaches for aftereffects and (b) identification and prioritization of sensorimotor discordances that drive aftereffects. Identification of aftereffects countermeasures (i.e., techniques to assist users in readily transitioning between the real and virtual worlds), reduction of system response latencies, and improvements in tracking technology were also thought to be of critical importance.

MeSH terms

  • Adaptation, Physiological*
  • Computer Simulation
  • Cybernetics*
  • Disease Susceptibility
  • Equipment Design
  • Ergonomics*
  • Humans
  • Man-Machine Systems
  • Motion Sickness / etiology
  • Motion Sickness / prevention & control*
  • Psychophysiology
  • Research / trends
  • User-Computer Interface*