Effect of interactive metronome training on children with ADHD

Am J Occup Ther. 2001 Mar-Apr;55(2):155-62. doi: 10.5014/ajot.55.2.155.


Objective: The purpose of this study was to determine the effects of a specific intervention, the Interactive Metronome, on selected aspects of motor and cognitive skills in a group of children with attention deficit hyperactivity disorder (ADHD).

Method: The study included 56 boys who were 6years to 12 years of age and diagnosed before they entered the study as having ADHD. The participants were pretested and randomly assigned to one of three matched groups. A group of 19 participants receiving 15 hr of Interactive Metronome training exercises were compared with a group receiving no intervention and a group receiving training on selected computer video games.

Results: A significant pattern of improvement across 53 of 58 variables favoring the Interactive Metronome treatment was found. Additionally, several significant differences were found among the treatment groups and between pretreatment and posttreatment factors on performance in areas of attention, motor control, language processing, reading, and parental reports of improvements in regulation of aggressive behavior.

Conclusion: The Interactive Metronome training appears to facilitate a number of capacities, including attention, motor control, and selected academic skills, in boys with ADHD.

Publication types

  • Clinical Trial
  • Comparative Study
  • Randomized Controlled Trial

MeSH terms

  • Attention Deficit Disorder with Hyperactivity / complications
  • Attention Deficit Disorder with Hyperactivity / diagnosis
  • Attention Deficit Disorder with Hyperactivity / rehabilitation*
  • Behavior Therapy / instrumentation*
  • Behavior Therapy / methods
  • Child
  • Humans
  • Inhibition, Psychological
  • Male
  • Mental Processes / classification*
  • Motor Skills Disorders / complications
  • Motor Skills Disorders / diagnosis
  • Motor Skills Disorders / rehabilitation*
  • Neuropsychological Tests
  • Occupational Therapy / instrumentation
  • Occupational Therapy / methods*
  • Periodicity
  • Personal Autonomy
  • Prognosis
  • Sampling Studies
  • Sensitivity and Specificity
  • Therapy, Computer-Assisted*
  • Treatment Outcome
  • Video Games