Do the physical characteristics of a virtual reality device contraindicate its use for balance assessment?

J Sport Rehabil. 2008 Feb;17(1):38-49. doi: 10.1123/jsr.17.1.38.

Abstract

Context: Virtual reality environments may allow researchers to investigate functional balance performance without risks associated with testing in the real world.

Objective: To investigate the effects of the mass of a head-mounted display (HMD) on balance performance.

Design: Counterbalanced pretest-posttest.

Setting: Virtual reality laboratory.

Participants: 20 healthy college students.

Intervention(s): Balance Error Scoring System (BESS) with a tracker-only headband and again with tracker plus HMD was performed.

Main outcome measures: BESS error scores, elliptical sway area, and center of pressure travel distance were recorded.

Results: No effect of the HMD mass on balance performance was observed. A significant stance by surface interaction was present but was negated when the HMD conditions were included in the model.

Conclusions: The mass of a HMD has not been proven to adversely affect balance performance. These data suggest the HMD mass is not a contraindication to the use of immersive virtual environments in future concussion research involving balance.

MeSH terms

  • Adult
  • Ergonomics / instrumentation*
  • Female
  • Head
  • Humans
  • Male
  • Postural Balance*
  • United States
  • User-Computer Interface*