Using immersive simulation for training first responders for mass casualty incidents

Acad Emerg Med. 2008 Nov;15(11):1152-9. doi: 10.1111/j.1553-2712.2008.00223.x. Epub 2008 Oct 25.

Abstract

Objectives: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event.

Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high-fidelity human patient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings.

Results: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights.

Conclusions: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high-acuity, low-frequency events, such as a terrorist attack.

Publication types

  • Research Support, U.S. Gov't, P.H.S.

MeSH terms

  • Computer Simulation*
  • Disaster Planning / organization & administration
  • Education, Continuing / organization & administration
  • Emergency Medical Services / organization & administration*
  • Emergency Medical Technicians / education*
  • Feedback
  • Humans
  • Mass Casualty Incidents*
  • Patient Simulation*
  • Task Performance and Analysis
  • Teaching / methods
  • User-Computer Interface