Abstract
This article describes three activities for students created for a history of psychology course: various board games, trading cards, and calendars. Data are provided on their effectiveness. Suggestions for incorporating the activities are described.
Publication types
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Comparative Study
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Historical Article
MeSH terms
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Curriculum*
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Educational Measurement
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Forecasting
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Games, Experimental*
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History, 18th Century
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History, 19th Century
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Humans
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Internet
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Play and Playthings*
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Psychology / education*
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Psychology / history*
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Students
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Teaching*
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Television
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User-Computer Interface