[Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]

Z Kinder Jugendpsychiatr Psychother. 2009 Sep;37(5):393-402; quiz 403-4. doi: 10.1024/1422-4917.37.5.393.
[Article in German]

Abstract

Playing computer games has become one of the main leisure activities in children and adolescents and increasingly replaces traditional playing and interactional activities. There might exist developmental benefits or positive effects of computer games that can be used for educational or therapeutic purposes. More important several studies have well demonstrated that excessive computer game playing is associated with behavior that features all components of non-chemical addiction and the prevalences across all age groups seem to be impressingly high.

Objective: This overview relies on a Medline research. Its objective is to describe motivational and developmental characteristics attributed to computer games as well as the prevalences of computer playing in children and adolescents to better understand the risks for addictive use. We especially focus on the relations of excessive computer playing with attention-deficit hyperactivity disorder (ADHD) and aggressive behavior.

Results: The results demonstrate that children with ADHD are especially vulnerable to addictive use of computer games due to their neuropsychological profile. Moreover excessive violent computer game playing might be a significant risk variable for aggressive behavior in the presence of personality traits with aggressive cognitions and behavior scripts in the consumers.

Conclusions: The increasing clinical meaning of addictive computer games playing urgently necessitates the development of diagnostic and therapeutic tools for clinical practice as well as the cooperation with allied disciplines.

Publication types

  • English Abstract
  • Review

MeSH terms

  • Adolescent
  • Aggression / psychology*
  • Attention Deficit Disorder with Hyperactivity / diagnosis
  • Attention Deficit Disorder with Hyperactivity / epidemiology
  • Attention Deficit Disorder with Hyperactivity / psychology*
  • Behavior, Addictive / diagnosis
  • Behavior, Addictive / epidemiology
  • Behavior, Addictive / psychology*
  • Child
  • Cross-Sectional Studies
  • Humans
  • Risk Factors
  • Surveys and Questionnaires
  • Video Games / psychology*
  • Video Games / statistics & numerical data
  • Violence / psychology
  • Violence / statistics & numerical data