Modeling groups of plausible virtual pedestrians

IEEE Comput Graph Appl. 2009 Jul-Aug;29(4):54-63. doi: 10.1109/mcg.2009.69.

Abstract

In a proposed methodology for modeling dynamic crowd scenarios, a video corpus informs the modeling process, after which the resultant animations undergo perception-based evaluation. The aim is to improve the crowd's visual plausibility rather than the simulation's correctness. A real-life crowd animation system demonstrates the methodology's practical application.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Computer Graphics*
  • Computer Simulation*
  • Crowding*
  • Humans
  • Imaging, Three-Dimensional
  • Locomotion / physiology*
  • Models, Biological
  • Population Dynamics*
  • Urban Population
  • User-Computer Interface*