We compared the movement patterns of cricketers in different playing positions across three formats of cricket (Twenty20, One Day, multi-day matches). Cricket Australia Centre of Excellence cricketers (n = 42) from five positions (batting, fast bowling, spin bowling, wicketkeeping, and fielding) had their movement patterns (walk, jog, run, stride, and sprint) quantified by global positioning system (GPS) technology over two seasons. Marked differences in movement patterns were evident between positions and game formats, with fast bowlers undertaking the greatest workload of any position in cricket. Fast bowlers sprinted twice as often, covered over three times the distance sprinting, with much smaller work-to-recovery ratios than other positions. Fast bowlers during multi-day matches covered 22.6 +/- 4.0 km (mean +/- s) total distance in a day (1.4 +/- 0.9 km in sprinting). In comparison, wicketkeepers rarely sprinted, despite still covering a daily total distance of 16.6 +/- 2.1 km. Overall, One Day and Twenty20 cricket required approximately 50 to 100% more sprinting per hour than multi-day matches. However, multi-day cricket's longer duration resulted in 16-130% more sprinting per day. In summary, the shorter formats (Twenty20 and One Day) are more intensive per unit of time, but multi-day cricket has a greater overall physical load.