Virtual patients: ED-2 band-aid or valuable asset in the learning portfolio?

Acad Med. 2010 Jan;85(1):155-8. doi: 10.1097/ACM.0b013e3181c4f8bf.

Abstract

The challenge of planning a clinical clerkship curriculum is to create order from chaos. Fortunately, the Liaison Committee for Medical Education has thrown clerkship directors a lifeline by recognizing simulated learning experiences--including virtual patients--as equivalents to real-life clinical encounters for accreditation purposes. Although virtual patients offer a more consistent and learner-centered curriculum that provides greater practice opportunities and reduces the demand for busy clinical preceptors, going virtual does involve potential risks. Here, the authors discuss some of the pros and cons of virtual patients, especially the concerns that virtual learning experiences may not produce effective feedback and that learning may not transfer from the virtual to the clinical environment. To match teaching to different learning needs, the authors propose "adaptive feedback" whereby learners choose from three levels of feedback: seeing the correct diagnosis and patient outcomes, seeing an expert "trace," and/or meeting with their preceptor to discuss the case. Medical educators can facilitate automatic transfer of learning from the virtual to the clinical setting by making all aspects of the learning and retrieval environments as similar as possible and by integrating the virtual and clinical environments--thus sparing learners the burden of "forward reaching" transfer and providing an anchor for virtual learning experiences. Medical educators can promote intentional transfer of learning if they make the virtual learning environment both the place students practice their skills before clinical encounters and the place to which they return after clinical encounters to reflect on and improve their skills.

MeSH terms

  • Clinical Clerkship* / methods
  • Clinical Clerkship* / standards
  • Computer Simulation*
  • Computer-Assisted Instruction / methods
  • Curriculum*
  • Education, Medical
  • Feedback
  • Humans
  • Learning*
  • Preceptorship
  • Schools, Medical
  • Students, Medical
  • Teaching / methods*
  • User-Computer Interface*