Never smile at a crocodile: betting on electronic gaming machines is intensified by reptile-induced arousal

J Gambl Stud. 2010 Dec;26(4):571-81. doi: 10.1007/s10899-009-9174-4.

Abstract

Tourists at the Koorana Saltwater Crocodile Farm in Coowonga, Queensland, Australia, including 62 males and 41 females, aged 18-66 (M = 34.2, SD = 13.3), were randomly assigned to play a laptop-simulated Electronic Gaming Machine (EGM) either: (1) prior to entry, or (2) after having held a 1-m saltwater-crocodile. Gambling behavior; including bet-size, speed of betting, final payouts and trials played on the EGM; was investigated with respect to participants' assigned arousal condition, problem-gambling status, and affective state. At-risk gamblers with few self-reported negative emotions placed higher average bets at the EGM after having held the crocodile when compared to the control. In contrast, at-risk gamblers with many self-reported negative emotions placed lower average bets at the EGM after having held the crocodile. The results suggest that high arousal can intensify gambling in at-risk players, but only if this feeling state is not perceived as a negative emotion.

Publication types

  • Randomized Controlled Trial
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Alligators and Crocodiles
  • Animals
  • Arousal*
  • Behavior, Addictive / psychology*
  • Female
  • Gambling / physiopathology*
  • Gambling / psychology*
  • Humans
  • Internal-External Control
  • Male
  • Middle Aged
  • Queensland
  • Reptiles
  • Reward*
  • Young Adult