Type of visual feedback during practice influences the precision of the acquired internal model of a complex visuo-motor transformation

Ergonomics. 2011 Jan;54(1):34-46. doi: 10.1080/00140139.2010.535023.

Abstract

This study investigated the influence of the type of visual feedback during practice with a complex visuo-motor transformation of a sliding two-sided lever on the acquisition of an internal model of the transformation. Three groups of participants, who practised with different types of visual feedback, were compared with regard to movement accuracy, curvature and movement time. One group had continuous visual feedback during practice and two groups were presented terminal visual feedback, either only the end position of the movement or the end position together with the trajectory of the cursor. Results showed that continuous visual feedback led to more precise movement end positions during practice than terminal visual feedback, but to less precise movements during open-loop tests. This finding indicates that terminal visual feedback supports the development of a precise internal model of a new visuo-motor transformation. However, even terminal feedback of the cursor trajectory during practice did not result in an internal model, which includes appropriate curvatures of hand movements. STATEMENT OF RELEVANCE: This paper presents results on the influence of type of visual feedback on learning the complex motor skill of controlling a sliding lever. These findings contribute to the conceptual basis of optimised training procedures for the acquisition of sensori-motor skills required for the mastery of instruments utilised in minimally invasive surgery.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adaptation, Physiological*
  • Adolescent
  • Adult
  • Computer-Assisted Instruction
  • Feedback, Sensory*
  • Female
  • Humans
  • Learning
  • Male
  • Minimally Invasive Surgical Procedures / instrumentation
  • Minimally Invasive Surgical Procedures / methods
  • Psychomotor Performance / physiology*
  • User-Computer Interface
  • Young Adult