Playing prosocial video games increases the accessibility of prosocial thoughts
- PMID: 21476457
- DOI: 10.1080/00224540903365588
Playing prosocial video games increases the accessibility of prosocial thoughts
Abstract
Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These results provide support to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of exposure to prosocial media on social tendencies. Thus, depending on the content of the video game, playing video games can harm but may also benefit social relations.
Similar articles
-
Playing prosocial video games increases empathy and decreases schadenfreude.Emotion. 2010 Dec;10(6):796-802. doi: 10.1037/a0020194. Emotion. 2010. PMID: 21171755
-
Effects of prosocial video games on prosocial behavior.J Pers Soc Psychol. 2010 Feb;98(2):211-21. doi: 10.1037/a0016997. J Pers Soc Psychol. 2010. PMID: 20085396
-
Effects of prosocial, neutral, and violent video games on college students' affect.Aggress Behav. 2012 Jul-Aug;38(4):263-71. doi: 10.1002/ab.21427. Epub 2012 May 1. Aggress Behav. 2012. PMID: 22549724
-
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.Pers Soc Psychol Bull. 2014 May;40(5):578-89. doi: 10.1177/0146167213520459. Epub 2014 Jan 23. Pers Soc Psychol Bull. 2014. PMID: 24458215 Review.
-
Playing violent video games and desensitization to violence.Child Adolesc Psychiatr Clin N Am. 2015 Jan;24(1):65-77. doi: 10.1016/j.chc.2014.08.001. Epub 2014 Oct 3. Child Adolesc Psychiatr Clin N Am. 2015. PMID: 25455576 Review.
Cited by
-
Reading prosocial content in books and adolescents' prosocial behavior: A moderated mediation model with evidence from China.Front Psychol. 2022 Sep 15;13:973481. doi: 10.3389/fpsyg.2022.973481. eCollection 2022. Front Psychol. 2022. PMID: 36186355 Free PMC article.
-
The Effects of Prosocial Cartoon Examples on Children's Donating Behavior.Psychol Res Behav Manag. 2021 Aug 11;14:1257-1268. doi: 10.2147/PRBM.S315068. eCollection 2021. Psychol Res Behav Manag. 2021. PMID: 34408510 Free PMC article.
-
The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.Pediatr Rep. 2021 Jul 14;13(3):401-415. doi: 10.3390/pediatric13030047. Pediatr Rep. 2021. PMID: 34287345 Free PMC article. Review.
-
Team Sports Off the Field: Competing Excludes Cooperating for Individual but Not for Team Athletes.Front Psychol. 2019 Nov 5;10:2470. doi: 10.3389/fpsyg.2019.02470. eCollection 2019. Front Psychol. 2019. PMID: 31749745 Free PMC article.
-
University students' usage of the internet resources for research and learning: forms of access and perceptions of utility.Heliyon. 2018 Dec 17;4(12):e01052. doi: 10.1016/j.heliyon.2018.e01052. eCollection 2018 Dec. Heliyon. 2018. PMID: 30582057 Free PMC article.
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources
Miscellaneous