Nursing students' attitudes toward video games and related new media technologies

J Nurs Educ. 2011 Sep;50(9):513-23. doi: 10.3928/01484834-20110531-04. Epub 2011 May 31.


Little is known about Millennial nursing students' attitudes toward computer games and new media in nursing education and whether these attitudes differ between undergraduates and graduates. This study elicited nursing students' experience with computer games and new media, their attitudes toward various instructional styles and methods, and the role of computer games and new media technologies in nursing education. We e-mailed all nursing students enrolled in two universities to invite their participation in an anonymous cross-sectional online survey. The survey collected demographic data and participants' experience with and attitudes toward video gaming and multi-player online health care simulations. We used descriptive statistics and logistic regression to compare the differences between undergraduates and graduates. Two hundred eighteen nursing students participated. Many of the nursing students support using new media technologies in nursing education. Nurse educators should identify areas suitable for new media integration and further evaluate the effectiveness of these technologies.

Publication types

  • Comparative Study
  • Multicenter Study

MeSH terms

  • Adult
  • Attitude to Computers*
  • Audiovisual Aids*
  • Computer-Assisted Instruction / methods*
  • Cross-Sectional Studies
  • Education, Nursing / methods*
  • Education, Nursing, Baccalaureate
  • Education, Nursing, Graduate
  • Humans
  • Internet
  • Manikins
  • Students, Nursing
  • User-Computer Interface
  • Video Games*