Creating effective focus cues in multi-plane 3D displays

Opt Express. 2011 Oct 10;19(21):20940-52. doi: 10.1364/OE.19.020940.

Abstract

Focus cues are incorrect in conventional stereoscopic displays. This causes a dissociation of vergence and accommodation, which leads to visual fatigue and perceptual distortions. Multi-plane displays can minimize these problems by creating nearly correct focus cues. But to create the appearance of continuous depth in a multi-plane display, one needs to use depth-weighted blending: i.e., distribute light intensity between adjacent planes. Akeley et al. [ACM Trans. Graph. 23, 804 (2004)] and Liu and Hua [Opt. Express 18, 11562 (2009)] described rather different rules for depth-weighted blending. We examined the effectiveness of those and other rules using a model of a typical human eye and biologically plausible metrics for image quality. We find that the linear blending rule proposed by Akeley and colleagues [ACM Trans. Graph. 23, 804 (2004)] is the best solution for natural stimuli.

Publication types

  • Research Support, N.I.H., Extramural

MeSH terms

  • Accommodation, Ocular*
  • Computer Simulation
  • Depth Perception
  • Fixation, Ocular
  • Humans
  • Image Processing, Computer-Assisted
  • Imaging, Three-Dimensional / methods*
  • Models, Biological
  • Models, Theoretical
  • Ocular Physiological Phenomena*
  • Photic Stimulation
  • Vision, Binocular
  • Vision, Ocular*