The persuasive effects of character presence and product type on responses to advergames

Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):503-6. doi: 10.1089/cyber.2012.0012. Epub 2012 Aug 16.

Abstract

The use of online video games as an advertising channel has become an integrated part of branding for many marketers in an increasingly fractured media environment. The primary question motivating this research is whether the use of an animated spokes-character embedded in online game affects the persuasiveness of advertising. Specifically, this study looks at how product types moderate the magnitude of such effects. The results show a significant interaction effect between character presence and product type on both brand attitude and purchase intention. The effects of an animated spokes-character on brand evaluation and purchase intention were more pronounced for utilitarian products than for hedonic products.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Advertising
  • Humans
  • Marketing*
  • Persuasive Communication*
  • Video Games*