Active-learning strategies: the use of a game to reinforce learning in nursing education. A case study

Nurse Educ Pract. 2013 Mar;13(2):96-100. doi: 10.1016/j.nepr.2012.07.010. Epub 2012 Aug 19.

Abstract

The majority of nursing students are kinesthetic learners, preferring a hands-on, active approach to education. Research shows that active-learning strategies can increase student learning and satisfaction. This study looks at the use of one active-learning strategy, a Jeopardy-style game, 'Nursopardy', to reinforce Fundamentals of Nursing material, aiding in students' preparation for a standardized final exam. The game was created keeping students varied learning styles and the NCLEX blueprint in mind. The blueprint was used to create 5 categories, with 26 total questions. Student survey results, using a five-point Likert scale showed that they did find this learning method enjoyable and beneficial to learning. More research is recommended regarding learning outcomes, when using active-learning strategies, such as games.

MeSH terms

  • Education, Nursing / methods*
  • Games, Experimental*
  • Humans
  • Nursing Education Research
  • Nursing Evaluation Research
  • Nursing Methodology Research
  • Problem-Based Learning / methods*
  • Reinforcement, Psychology
  • Students, Nursing / psychology*