Older adults' engagement with a video game training program

Act Adapt Aging. 2012 Dec 19;36(4):269-279. doi: 10.1080/01924788.2012.702307.

Abstract

Objectives: The current study investigated older adults' level of engagement with a video game training program. Engagement was measured using the concept of Flow (Csikszentmihalyi, 1975).

Methods: Forty-five older adults were randomized to receive practice with an action game (Medal of Honor), a puzzle-like game (Tetris), or a gold-standard Useful Field of View (UFOV) training program.

Results: Both Medal of Honor and Tetris participants reported significantly higher Flow ratings at the conclusion, relative to the onset of training.

Discussion: Participants are more engaged in games that can be adjusted to their skill levels and that provide incremental levels of difficulty. This finding was consistent with the Flow theory (Csikszentmihalyi, 1975).

Keywords: aging; engagement; flow; older adults; videogames.