Evaluation and development of a novel binocular treatment (I-BiT™) system using video clips and interactive games to improve vision in children with amblyopia ('lazy eye'): study protocol for a randomised controlled trial

Trials. 2013 May 20;14:145. doi: 10.1186/1745-6215-14-145.


Background: Amblyopia (lazy eye) affects the vision of approximately 2% of all children. Traditional treatment consists of wearing a patch over their 'good' eye for a number of hours daily, over several months. This treatment is unpopular and compliance is often low. Therefore results can be poor. A novel binocular treatment which uses 3D technology to present specially developed computer games and video footage (I-BiT™) has been studied in a small group of patients and has shown positive results over a short period of time. The system is therefore now being examined in a randomised clinical trial.

Methods/design: Seventy-five patients aged between 4 and 8 years with a diagnosis of amblyopia will be randomised to one of three treatments with a ratio of 1:1:1 - I-BiT™ game, non-I-BiT™ game, and I-BiT™ DVD. They will be treated for 30 minutes once weekly for 6 weeks. Their visual acuity will be assessed independently at baseline, mid-treatment (week 3), at the end of treatment (week 6) and 4 weeks after completing treatment (week 10). The primary endpoint will be the change in visual acuity from baseline to the end of treatment. Secondary endpoints will be additional visual acuity measures, patient acceptability, compliance and the incidence of adverse events.

Discussion: This is the first randomised controlled trial using the I-BiT™ system. The results will determine if the I-BiT™ system is effective in the treatment of amblyopia and will also determine the optimal treatment for future development.

Trial registration: ClinicalTrials.gov identifier: NCT01702727.

Publication types

  • Comparative Study
  • Randomized Controlled Trial
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Amblyopia / diagnosis
  • Amblyopia / physiopathology
  • Amblyopia / psychology
  • Amblyopia / therapy*
  • Child
  • Child, Preschool
  • Clinical Protocols
  • Computer Graphics
  • England
  • Eye / physiopathology*
  • Female
  • Humans
  • Male
  • Patient Compliance
  • Patient Satisfaction
  • Photic Stimulation
  • Recovery of Function
  • Research Design*
  • Time Factors
  • Treatment Outcome
  • Video Games* / adverse effects
  • Videodisc Recording*
  • Vision, Binocular*
  • Visual Acuity
  • Visual Perception

Associated data

  • ClinicalTrials.gov/NCT01702727