Augmented reality & gesture-based architecture in games for the elderly

Stud Health Technol Inform. 2013:189:139-44.

Abstract

Serious games for health and, more specifically, for elderly people have developed rapidly in recent years. The recent popularization of novel interaction methods of consoles, such as the Nintendo Wii and Microsoft Kinect, has provided an opportunity for the elderly to engage in computer and video games. These interaction methods, however, still present various challenges for elderly users. To address these challenges, we propose an architecture consisted of Augmented Reality (as an output mechanism) combined with gestured-based devices (as an input method). The intention of this work is to provide a theoretical justification for using these technologies and to integrate them into an architecture, acting as a basis for potentially creating suitable interaction techniques for the elderly players.

MeSH terms

  • Aged
  • Aged, 80 and over
  • Computers, Handheld*
  • Games, Experimental
  • Humans
  • Male
  • Patient Preference*
  • Software Design
  • Software*
  • Therapy, Computer-Assisted / instrumentation*
  • Therapy, Computer-Assisted / methods*
  • User-Computer Interface*
  • Video Games*