Influence of physical contact on pacing strategies during game-based activities

Int J Sports Physiol Perform. 2014 Sep;9(5):811-6. doi: 10.1123/ijspp.2013-0424. Epub 2014 Jan 10.

Abstract

Purpose: Repeated sprinting incorporating tackles leads to greater reductions in sprint performance than repeated sprinting alone. However, the influence of physical contact on the running demands of game-based activities is unknown. The aim of this study was to determine whether the addition of physical contact altered pacing strategies during game-based activities.

Methods: Twenty-three elite youth rugby league players were divided into 2 groups. Group 1 played the contact game on day 1 while group 2 played the noncontact game; 72 h later they played the alternate game. Each game consisted of offside touch on a 30 × 70-m field, played over two 8-min halves. Rules were identical between games except the contact game included a 10-s wrestle bout every 50 s. Microtechnology devices were used to analyze player movements.

Results: There were greater average reductions during the contact game for distance (25%, 38 m/min, vs 10%, 20 m/min; effect size [ES] = 1.78 ± 1.02) and low-speed distance (21%, 24 m/min, vs 0%, 2 m/s; ES = 1.38 ± 1.02) compared with the noncontact game. There were similar reductions in high-speed running (41%, 18 m/min, vs 45%, 15 m/min; ES = 0.15 ± 0.95).

Conclusions: The addition of contact to game-based activities causes players to reduce low-speed activity in an attempt to maintain high-intensity activities. Despite this, players were unable to maintain high-speed running while performing contact efforts. Improving a player's ability to perform contact efforts while maintaining running performance should be a focus in rugby league training.

MeSH terms

  • Adolescent
  • Competitive Behavior*
  • Cross-Over Studies
  • Equipment Design
  • Football*
  • Geographic Information Systems / instrumentation
  • Humans
  • Microtechnology / instrumentation
  • Motor Activity*
  • Physical Endurance*
  • Running*
  • Task Performance and Analysis
  • Time Factors
  • Young Adult