Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play
- PMID: 24458215
- DOI: 10.1177/0146167213520459
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play
Erratum in
-
Corrigendum.Pers Soc Psychol Bull. 2015 Aug;41(8):1164. doi: 10.1177/0146167215591992. Epub 2015 Jul 7. Pers Soc Psychol Bull. 2015. PMID: 26152704
Abstract
Whether video game play affects social behavior is a topic of debate. Many argue that aggression and helping are affected by video game play, whereas this stance is disputed by others. The present research provides a meta-analytical test of the idea that depending on their content, video games do affect social outcomes. Data from 98 independent studies with 36,965 participants revealed that for both violent video games and prosocial video games, there was a significant association with social outcomes. Whereas violent video games increase aggression and aggression-related variables and decrease prosocial outcomes, prosocial video games have the opposite effects. These effects were reliable across experimental, correlational, and longitudinal studies, indicating that video game exposure causally affects social outcomes and that there are both short- and long-term effects.
Keywords: aggression; helping; meta-analysis; video games.
Similar articles
-
Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.Aggress Behav. 2013 Sep-Oct;39(5):346-54. doi: 10.1002/ab.21487. Epub 2013 May 6. Aggress Behav. 2013. PMID: 23650097
-
Playing violent video games increases intergroup bias.Pers Soc Psychol Bull. 2014 Jan;40(1):70-8. doi: 10.1177/0146167213505872. Epub 2013 Oct 1. Pers Soc Psychol Bull. 2014. PMID: 24085715
-
Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.Aggress Behav. 2012 Jul-Aug;38(4):281-7. doi: 10.1002/ab.21428. Aggress Behav. 2012. PMID: 25363697
-
The dark and bright side of video game consumption: Effects of violent and prosocial video games.Curr Opin Psychol. 2022 Aug;46:101326. doi: 10.1016/j.copsyc.2022.101326. Epub 2022 Mar 10. Curr Opin Psychol. 2022. PMID: 35366605 Review.
-
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.Psychol Bull. 2010 Mar;136(2):151-73. doi: 10.1037/a0018251. Psychol Bull. 2010. PMID: 20192553 Review.
Cited by
-
Boardgames as an innovative approach to promote life skills and well-being among inmates: A scoping review protocol.PLoS One. 2024 Feb 29;19(2):e0298728. doi: 10.1371/journal.pone.0298728. eCollection 2024. PLoS One. 2024. PMID: 38422015 Free PMC article.
-
Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence.Elife. 2023 Nov 17;12:e84951. doi: 10.7554/eLife.84951. Elife. 2023. PMID: 37975654 Free PMC article.
-
Individual differences in cooperative and competitive play strategies.PLoS One. 2023 Nov 9;18(11):e0293583. doi: 10.1371/journal.pone.0293583. eCollection 2023. PLoS One. 2023. PMID: 37943863 Free PMC article.
-
Systematic Review of Gaming and Neuropsychological Assessment of Social Cognition.Neuropsychol Rev. 2023 Sep 5. doi: 10.1007/s11065-023-09599-y. Online ahead of print. Neuropsychol Rev. 2023. PMID: 37667058 Review.
-
Screen Time Correlates of Bullying Perpetration and Victimization in Brazilian Adolescents.J Child Adolesc Trauma. 2023 Feb 21;16(3):607-613. doi: 10.1007/s40653-023-00515-3. eCollection 2023 Sep. J Child Adolesc Trauma. 2023. PMID: 37593059
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources
Other Literature Sources
