Improving learning performance with happiness by interactive scenarios

ScientificWorldJournal. 2014 Jan 16:2014:807347. doi: 10.1155/2014/807347. eCollection 2014.

Abstract

Recently, digital learning has attracted a lot of researchers to improve the problems of learning carelessness, low learning ability, lack of concentration, and difficulties in comprehending the logic of math. In this study, a digital learning system based on Kinect somatosensory system is proposed to make children and teenagers happily learn in the course of the games and improve the learning performance. We propose two interactive geometry and puzzle games. The proposed somatosensory games can make learners feel curious and raise their motivation to find solutions for boring problems via abundant physical expressions and interactive operations. The players are asked to select particular operation by gestures and physical expressions within a certain time. By doing so, the learners can feel the fun of game playing and train their logic ability before they are aware. Experimental results demonstrate that the proposed somatosensory system can effectively improve the students' learning performance.

MeSH terms

  • Adolescent
  • Child
  • Educational Measurement / methods*
  • Happiness*
  • Humans
  • Learning / physiology*
  • Motivation / physiology
  • Photic Stimulation / methods*
  • Psychomotor Performance / physiology
  • Somatosensory Cortex / physiology*
  • Students / psychology*