Kinematics of self-initiated and reactive karate punches

Res Q Exerc Sport. 2014 Mar;85(1):117-23. doi: 10.1080/02701367.2013.872222.

Abstract

Purpose: This study investigated whether within-task expertise affects the reported asymmetry in execution time exhibited in reactive and self-initiated movements.

Method: Karate practitioners and no-karate practitioners were compared performing a reverse punch in reaction to an external stimulus or following the intention to produce a response (self-initiated). The task was completed following the presentation of a specific (i.e., life-size image of opponent) or general stimulus and in the presence of click trains or white noise.

Results: Kinematic analyses indicated reactive movement had shorter time to peak velocity and movement time, as well as greater accuracy than self-initiated movement. These differences were independent of participant skill level although peak velocity was higher in the karate practice group than in the no-karate practice group. Reaction time (RT) of skilled participants was facilitated by a specific stimulus. There was no effect on RT or kinematic variables of the different type of auditory cues.

Conclusions: The results of this study indicate that asymmetry in execution time of reactive and self-initiated movement holds irrespective of within-task expertise and stimulus specificity. This could have implications for training of sports and/or relearning of tasks that require rapid and accurate movements to intercept/contact a target.

Publication types

  • Comparative Study
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Adult
  • Biomechanical Phenomena
  • Humans
  • Male
  • Martial Arts / physiology*
  • Movement / physiology
  • Reaction Time / physiology*
  • Young Adult