Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames

Games Health J. 2015 Feb;4(1):53-7. doi: 10.1089/g4h.2014.0081. Epub 2014 Dec 30.

Abstract

Despite active videogames' popularity and ability to increase a player's energy expenditure, research indicates their use sharply declines over time, which limits their utility in promoting physical activity. A frequent criticism is that a player's interest is quickly exhausted. At the preconference of the International Society of Behavioral Nutrition and Physical Activity 2014, a group of investigators and videogame developers gathered to share lessons learned from using serious videogames in health behavior change and offer insight to guide future efforts.

Publication types

  • Research Support, N.I.H., Extramural
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Boredom
  • Congresses as Topic
  • Exercise / psychology*
  • Feedback
  • Health Behavior*
  • Humans
  • Interpersonal Relations
  • Obesity / therapy
  • Patient Participation / psychology
  • Social Networking
  • Software Design*
  • Video Games / psychology*