Mastering the game of Go with deep neural networks and tree search
- PMID: 26819042
- DOI: 10.1038/nature16961
Mastering the game of Go with deep neural networks and tree search
Abstract
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses 'value networks' to evaluate board positions and 'policy networks' to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of state-of-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.
Comment in
-
Ready or Not, Here We Go: Decision-Making Strategies From Artificial Intelligence Based on Deep Neural Networks.Neurosurgery. 2016 Jun;78(6):N11-2. doi: 10.1227/01.neu.0000484053.82181.f6. Neurosurgery. 2016. PMID: 27191806 No abstract available.
-
Train artificial intelligence to be fair to farming.Nature. 2017 Dec 21;552(7685):334. doi: 10.1038/d41586-017-08881-3. Nature. 2017. PMID: 29293217 No abstract available.
Similar articles
-
Mastering the game of Go without human knowledge.Nature. 2017 Oct 18;550(7676):354-359. doi: 10.1038/nature24270. Nature. 2017. PMID: 29052630
-
Google AI algorithm masters ancient game of Go.Nature. 2016 Jan 28;529(7587):445-6. doi: 10.1038/529445a. Nature. 2016. PMID: 26819021 No abstract available.
-
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play.Science. 2018 Dec 7;362(6419):1140-1144. doi: 10.1126/science.aar6404. Science. 2018. PMID: 30523106
-
[Deep Learning and AlphaGo].Brain Nerve. 2019 Jul;71(7):681-694. doi: 10.11477/mf.1416201340. Brain Nerve. 2019. PMID: 31289242 Review. Japanese.
-
Recent Advances in General Game Playing.ScientificWorldJournal. 2015;2015:986262. doi: 10.1155/2015/986262. Epub 2015 Aug 24. ScientificWorldJournal. 2015. PMID: 26380375 Free PMC article. Review.
Cited by
-
The Morphospace of Consciousness: Three Kinds of Complexity for Minds and Machines.NeuroSci. 2023 Mar 27;4(2):79-102. doi: 10.3390/neurosci4020009. eCollection 2023 Jun. NeuroSci. 2023. PMID: 39483317 Free PMC article.
-
Flexible multitask computation in recurrent networks utilizes shared dynamical motifs.Nat Neurosci. 2024 Jul;27(7):1349-1363. doi: 10.1038/s41593-024-01668-6. Epub 2024 Jul 9. Nat Neurosci. 2024. PMID: 38982201 Free PMC article.
-
Social Group Optimization-Assisted Kapur's Entropy and Morphological Segmentation for Automated Detection of COVID-19 Infection from Computed Tomography Images.Cognit Comput. 2020;12(5):1011-1023. doi: 10.1007/s12559-020-09751-3. Epub 2020 Aug 15. Cognit Comput. 2020. PMID: 32837591 Free PMC article.
-
Deep learning architecture for air quality predictions.Environ Sci Pollut Res Int. 2016 Nov;23(22):22408-22417. doi: 10.1007/s11356-016-7812-9. Epub 2016 Oct 13. Environ Sci Pollut Res Int. 2016. PMID: 27734318
-
Is Artificial Intelligence Better Than Human Clinicians in Predicting Patient Outcomes?J Med Internet Res. 2020 Aug 26;22(8):e19918. doi: 10.2196/19918. J Med Internet Res. 2020. PMID: 32845249 Free PMC article.
MeSH terms
LinkOut - more resources
Full Text Sources
Other Literature Sources
