Prescription play: A primer on innovative use of video games technology in healthcare

J Vis Commun Med. 2015;38(3-4):152-63. doi: 10.3109/17453054.2015.1100981.

Abstract

As technology evolves it becomes increasingly accessible to the masses to own, develop for, and distribute global healthcare solutions with. In this paper the author presents a series of project case examples exemplifying current medical applications of new media and technology, with suggestions for potential areas of further research and development. The author encourages a multi-disciplinary approach for designing effective and engaging games to optimise delivery of medically useful content and therapeutic strategies.

Keywords: education; healthcare; interactive technology; multimedia; video games.

MeSH terms

  • Delivery of Health Care*
  • Humans
  • Rehabilitation
  • Software
  • Video Games*