The effects of a virtual reality treatment program for online gaming addiction

Comput Methods Programs Biomed. 2016 Jun;129:99-108. doi: 10.1016/j.cmpb.2016.01.015. Epub 2016 Jan 22.

Abstract

Background and objective: Neuroimaging studies have demonstrated dysfunction in the brain reward circuit in individuals with online gaming addiction (OGA). We hypothesized that virtual reality therapy (VRT) for OGA would improve the functional connectivity (FC) of the cortico-striatal-limbic circuit by stimulating the limbic system.

Methods: Twenty-four adults with OGA were randomly assigned to a cognitive behavior therapy (CBT) group or VRT group. Before and after the four-week treatment period, the severity of OGA was evaluated with Young's Internet Addiction Scale (YIAS). Using functional magnetic resonance imaging, the amplitude of low-frequency fluctuation (ALFF) and FC from the posterior cingulate cortex (PCC) seed to other brain areas were evaluated. Twelve casual game users were also recruited and underwent only baseline assessment.

Results: After treatment, both CBT and VRT groups showed reductions in YIAS scores. At baseline, the OGA group showed a smaller ALFF within the right middle frontal gyrus and reduced FC in the cortico-striatal-limbic circuit. In the VRT group, connectivity from the PCC seed to the left middle frontal and bilateral temporal lobe increased after VRT.

Conclusion: VRT seemed to reduce the severity of OGA, showing effects similar to CBT, and enhanced the balance of the cortico-striatal-limbic circuit.

Keywords: Amplitude low-frequency fluctuation; Cortico-striatal-limbic circuit; Functional connectivity; Online gaming addiction; Virtual reality therapy.

Publication types

  • Randomized Controlled Trial
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Behavior, Addictive / therapy*
  • Cognitive Behavioral Therapy
  • Humans
  • Internet*
  • Reward
  • User-Computer Interface*
  • Video Games*