Effects of an Avatar-Based Anti-Smoking Game on Smoking Cessation Intent

Stud Health Technol Inform. 2016;220:15-8.

Abstract

The purpose of this study was to compare the effects of a computer-based anti-smoking game on the intent and motivation to quit tobacco. Smokers with nicotine dependence were briefly exposed to an anti-smoking game with or without an avatar resembling the smoker's self. The computer-based anti-smoking game improved participants' immediate intent and motivation to quit smoking. Embedding an avatar resembling self into the game did not result in added benefits.

Publication types

  • Randomized Controlled Trial

MeSH terms

  • Adult
  • Aged
  • Aged, 80 and over
  • Female
  • Health Promotion
  • Humans
  • Male
  • Middle Aged
  • Motivation*
  • Patient Participation
  • Recreation Therapy / methods
  • Recreation Therapy / psychology
  • Self Care / methods
  • Self Care / psychology
  • Smoking / psychology*
  • Smoking Cessation / methods
  • Smoking Cessation / psychology*
  • Smoking Prevention*
  • Software
  • Therapy, Computer-Assisted / methods*
  • Treatment Outcome
  • User-Computer Interface
  • Video Games / psychology*
  • Young Adult