Motor Improvement Using Motion Sensing Game Devices for Cerebral Palsy Rehabilitation

J Mot Behav. 2017 May-Jun;49(3):273-280. doi: 10.1080/00222895.2016.1191422. Epub 2016 Sep 3.

Abstract

The authors aimed to investigate the effects of an intervention based on interactive game set with the movement sensor Kinect on children with cerebral palsy (CP). Twenty-eight participants were recruited. Their age was between 3 and 12 years old, and rated as level I, II, or III on the Gross Motor Function Classification System. They played two games from the Xbox 360 Kinect system and were evaluated using the Gross Motor Function Measure (GMFM) after a period of 8 weeks. The intervention led to significant motor function improvement as increase of the global scores on the GMFM (p < .001). Rehabilitation interventions using the Xbox 360 Kinect interactive games may represent useful tools for children with CP.

Keywords: Xbox 360 Kinect; cerebral palsy; interactive games; motor rehabilitation.

MeSH terms

  • Cerebral Palsy / physiopathology*
  • Cerebral Palsy / rehabilitation*
  • Child
  • Child, Preschool
  • Female
  • Humans
  • Male
  • Motor Skills / physiology*
  • Neurological Rehabilitation / instrumentation*
  • Neurological Rehabilitation / methods
  • Outcome Assessment, Health Care*
  • Severity of Illness Index
  • Video Games*