Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training

Surg Endosc. 2017 Apr;31(4):1544-1549. doi: 10.1007/s00464-016-5059-7. Epub 2016 Sep 8.

Abstract

Objective: This abstract profiles the comparison of correlations between previously validated Super Monkey Ball (SMB) and recently introduced Underground (U) video game on the Nintendo Wii U to multiple validated tasks used for developing basic and advanced laparoscopic skills.

Methods: Sixty-eight participants, 53 residents and 15 attending surgeons, performed the Top Gun Pea Drop, FLS Peg Pass, intracorporeal suturing, and two video games (SMB and U). SMB is an over-the-counter game, and U was formulated for laparoscopic skill training.

Results: Spearman's rank correlations were performed looking at performance comparing the three validated laparoscopic training tasks, and SMB/U. The SMB score had a moderate correlation with intracorporeal suturing (ρ = 0.39, p < 0.01), and the final score involving all three tasks (ρ = 0.39, p < 0.01), but low correlations with Pea Drop Drill and FLS Peg Transfer (ρ = 0.11, 0.18, p < 0.01). The U score had a small correlation with intracorporeal suturing and final score (ρ = 0.09, 0.13, p < 0.01). However, there were correlations between U score and Pea Drop Drill, and FLS Peg Transfer (ρ = 0.24, 0.27, p < 0.01, respectively).

Conclusion: In this study, SMB had a very significant correlation with intracorporeal suturing. U demonstrated more of a correlation with basic skills. At this point, our conclusion would be that both are effective for laparoscopic skill training, and they should be used in tandem rather than alone.

Keywords: Intracorporeal suturing; Minimally invasive surgical skills; Video games.

MeSH terms

  • Adult
  • Clinical Competence / standards*
  • Computer Simulation
  • Female
  • Humans
  • Internship and Residency*
  • Laparoscopy / education*
  • Laparoscopy / instrumentation
  • Laparoscopy / standards
  • Male
  • Surgeons*
  • Suture Techniques / education*
  • Suture Techniques / instrumentation
  • Suture Techniques / standards
  • User-Computer Interface
  • Video Games*