Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study
- PMID: 28224404
- PMCID: PMC5346125
- DOI: 10.1007/s10964-017-0646-z
Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study
Abstract
The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) competitively; likewise, parents reported their children's psychosocial health. Gaming at time one was associated with increases in emotion problems. Violent gaming was not associated with psychosocial changes. Cooperative gaming was not associated with changes in prosocial behavior. Finally, competitive gaming was associated with decreases in prosocial behavior, but only among children who played video games with high frequency. Thus, gaming frequency was related to increases in internalizing but not externalizing, attention, or peer problems, violent gaming was not associated with increases in externalizing problems, and for children playing approximately 8 h or more per week, frequent competitive gaming may be a risk factor for decreasing prosocial behavior. We argue that replication is needed and that future research should better distinguish between different forms of gaming for more nuanced and generalizable insight.
Keywords: Longitudinal; Prosocial behavior; Psychosocial development; Video games.
Conflict of interest statement
Conflict of Interest
The authors declare that they have no competing interests.
Ethical Approval
The study’s procedures were approved by the Behavioural Science Institute’s Ethical Review Board under the Radboud University. Protocol number: ECG 26062012.
Informed Consent
Informed consent forms were attained from all participants at both of this study’s time points. Parents provided consent for the collection and use of both their own data and that of their children.
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