Gait and balance training using virtual reality is more effective for improving gait and balance ability after stroke than conventional training without virtual reality [synopsis]

J Physiother. 2017 Apr;63(2):114. doi: 10.1016/j.jphys.2017.02.009. Epub 2017 Feb 27.
No abstract available

Publication types

  • Comment

MeSH terms

  • Gait
  • Humans
  • Stroke*
  • Virtual Reality*