Assessing the effects of manual dexterity and playing computer games on catheter-wire manipulation for inexperienced operators

Clin Radiol. 2017 Sep;72(9):795.e1-795.e5. doi: 10.1016/j.crad.2017.03.019. Epub 2017 May 15.

Abstract

Aim: To investigate the effect of playing computer games and manual dexterity on catheter-wire manipulation in a mechanical aortic model.

Material and methods: Medical student volunteers filled in a preprocedure questionnaire assessing their exposure to computer games. Their manual dexterity was measured using a smartphone game. They were then shown a video clip demonstrating renal artery cannulation and were asked to reproduce this. All attempts were timed. Two-tailed Student's t-test was used to compare continuous data, while Fisher's exact test was used for categorical data.

Results: Fifty students aged 18-22 years took part in the study. Forty-six completed the task at an average of 168 seconds (range 103-301 seconds). There was no significant difference in the dexterity score or time to cannulate the renal artery between male and female students. Students who played computer games for >10 hours per week had better dexterity scores than those who did not play computer games: 9.1 versus 10.2 seconds (p=0.0237). Four of 19 students who did not play computer games failed to complete the task, while all of those who played computer games regularly completed the task (p=0.0168).

Conclusion: Playing computer games is associated with better manual dexterity and ability to complete a basic interventional radiology task for novices.

MeSH terms

  • Adolescent
  • Catheterization / instrumentation*
  • Clinical Competence
  • Computer Simulation*
  • Female
  • Humans
  • Male
  • Psychomotor Performance / physiology*
  • Renal Artery*
  • Smartphone
  • Students, Medical*
  • Surveys and Questionnaires
  • Task Performance and Analysis
  • Video Games*
  • Young Adult