The benefits of being a video gamer in laparoscopic surgery

Int J Surg. 2017 Sep:45:42-46. doi: 10.1016/j.ijsu.2017.07.072. Epub 2017 Jul 19.

Abstract

Introduction: Video games are mainly considered to be of entertainment value in our society. Laparoscopic surgery and video games are activities similarly requiring eye-hand and visual-spatial skills. Previous studies have not conclusively shown a positive correlation between video game experience and improved ability to accomplish visual-spatial tasks in laparoscopic surgery. This study was an attempt to investigate this relationship.

Aim: The aim of the study was to investigate whether previous video gaming experience affects the baseline performance on a laparoscopic simulator trainer.

Materials and methods: Newly qualified medical officers with minimal experience in laparoscopic surgery were invited to participate in the study and assigned to the following groups: gamers (n = 20) and non-gamers (n = 20). Analysis included participants' demographic data and baseline video gaming experience. Laparoscopic skills were assessed using a laparoscopic simulator trainer.

Results: There were no significant demographic differences between the two groups. Each participant performed three laparoscopic tasks and mean scores between the two groups were compared. The gamer group had statistically significant better results in maintaining the laparoscopic camera horizon ± 15° (p value = 0.009), in the complex ball manipulation accuracy rates (p value = 0.024) and completed the complex laparoscopic simulator task in a significantly shorter time period (p value = 0.001). Although prior video gaming experience correlated with better results, there were no significant differences for camera accuracy rates (p value = 0.074) and in a two-handed laparoscopic exercise task accuracy rates (p value = 0.092).

Conclusion: The results show that previous video-gaming experience improved the baseline performance in laparoscopic simulator skills.

Keywords: Laparoscopy; Surgical training; Video games.

MeSH terms

  • Clinical Competence*
  • Female
  • Humans
  • Laparoscopy / psychology
  • Laparoscopy / standards*
  • Male
  • Psychomotor Performance
  • Surgeons / psychology*
  • Video Games / psychology*
  • Young Adult