Movement rehabilitation in virtual reality from then to now: how are we doing?

Int J Disabil Hum Dev. 2014 Sep;13(3):311-317. doi: 10.1515/ijdhd-2014-0321. Epub 2014 Aug 12.

Abstract

During the past decade, there has been a continuous exploration of how virtual environments can be used to facilitate motor recovery and relearning after neurological impairment. There are two goals for using virtual environments: to improve patients' rehabilitation outcomes beyond our current capabilities or to supplement labor-intensive and time consuming therapies with technology-based interventions. After over a decade of investigation, it seems appropriate to determine whether we are succeeding in meeting such goals.

Keywords: hemiplegia; motor rehabilitation; stroke; virtual reality.