Real-time strategy video game experience and structural connectivity - A diffusion tensor imaging study

Hum Brain Mapp. 2018 Sep;39(9):3742-3758. doi: 10.1002/hbm.24208. Epub 2018 Jun 20.

Abstract

Experienced video game players exhibit superior performance in visuospatial cognition when compared to non-players. However, very little is known about the relation between video game experience and structural brain plasticity. To address this issue, a direct comparison of the white matter brain structure in RTS (real time strategy) video game players (VGPs) and non-players (NVGPs) was performed. We hypothesized that RTS experience can enhance connectivity within and between occipital and parietal regions, as these regions are likely to be involved in the spatial and visual abilities that are trained while playing RTS games. The possible influence of long-term RTS game play experience on brain structural connections was investigated using diffusion tensor imaging (DTI) and a region of interest (ROI) approach in order to describe the experience-related plasticity of white matter. Our results revealed significantly more total white matter connections between occipital and parietal areas and within occipital areas in RTS players compared to NVGPs. Additionally, the RTS group had an altered topological organization of their structural network, expressed in local efficiency within the occipito-parietal subnetwork. Furthermore, the positive association between network metrics and time spent playing RTS games suggests a close relationship between extensive, long-term RTS game play and neuroplastic changes. These results indicate that long-term and extensive RTS game experience induces alterations along axons that link structures of the occipito-parietal loop involved in spatial and visual processing.

Keywords: diffusion tensor imaging; occipital and parietal regions; real-time strategy; structural connectivity; video games; visuospatial cognition.

Publication types

  • Comparative Study
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Attention
  • Computer Systems
  • Connectome / methods*
  • Diffusion Tensor Imaging*
  • Educational Status
  • Humans
  • Leisure Activities
  • Male
  • Neuronal Plasticity*
  • Occipital Lobe / diagnostic imaging
  • Occipital Lobe / physiology*
  • Parietal Lobe / diagnostic imaging
  • Parietal Lobe / physiology*
  • Psychomotor Performance / physiology*
  • Space Perception / physiology
  • Spatial Behavior / physiology
  • Video Games*
  • Visual Perception / physiology
  • White Matter / diagnostic imaging*
  • White Matter / physiology
  • Young Adult