Decreasing pediatric pain and agitation during botulinum toxin injections for spasticity with virtual reality: Lessons learned from clinical use

J Pediatr Rehabil Med. 2018;11(3):199-204. doi: 10.3233/PRM-180534.

Abstract

Purpose: Recurrent botulinum toxin (BoNT) injections are used in the pediatric population for management of spasticity, but the procedure is often associated with significant pain and anxiety for patients. Non-pharmacologic treatment alternatives for procedural discomfort are limited. Immersive virtual reality (VR) has shown efficacy in treatment of procedural discomfort in pediatric patients. A retrospective chart review was performed to assess feasibility and use of treating BoNT procedure-related discomfort in pediatric patients with VR.

Methods: Fourteen patients undergoing elective BoNT injections viewed VR videos using a mobile VR headset during the procedure. Face, Legs, Activity, Cry, Consolability scale (FLACC) scores were obtained and feedback was elicited following injections.

Results: The VR intervention was well tolerated, and patients' guardians requested that it be used again in 9/14 cases. The remainder either had high FLACC scores despite VR and neutral or negative guardian impressions of intervention, or were unable to utilize the device.

Conclusion: VR was helpful in reducing BoNT procedure-related discomfort in a majority of patients. Challenges with VR setup, patient tolerance, and selecting viewing experiences were identified to guide further research and use of VR in a clinical environment.

Keywords: Virtual reality; botulinum; spasticity.

MeSH terms

  • Adolescent
  • Botulinum Toxins / administration & dosage
  • Botulinum Toxins / adverse effects*
  • Cerebral Palsy / complications
  • Cerebral Palsy / drug therapy
  • Child
  • Female
  • Humans
  • Injections, Intramuscular / adverse effects
  • Male
  • Muscle Spasticity / drug therapy*
  • Muscle Spasticity / etiology
  • Pain, Procedural / etiology
  • Pain, Procedural / prevention & control*
  • Psychomotor Agitation / etiology
  • Psychomotor Agitation / prevention & control*
  • Retrospective Studies
  • Virtual Reality Exposure Therapy* / methods

Substances

  • Botulinum Toxins