[The evaluation of an on-line educational game to improve seniors’ quality of life]

Sante Publique. 2018 November-December;30(6):799-810. doi: 10.3917/spub.187.0799.
[Article in French]

Abstract

This article describes and evaluates the educational online game Pour bien vivre, vivons sainement !, which aims to increase players' knowledge about physical aspects of health (nutrition, physical activity, sleep and fatigue), to reduce the risk situations, to highlight the importance of social interactions with family members and friends and to increase emotional well-being. In this exploratory study, the impact of the game on the quality of life was measured for 56 players aged between 50 and 90 who completed pre/post questionnaires. The results show an improvement in their perceivded physical well-being, social welfare and psychological well-being. The game is beneficial to both men and women. Regardless of age, the digital game improves their perception of quality of life. In addition, the older you are, the more one considers the online game strengthens social connections. Finally, the players more experienced in the use of technology, benefit more from online playing.

MeSH terms

  • Aged
  • Aged, 80 and over
  • Aging / psychology*
  • Exercise
  • Female
  • Humans
  • Internet*
  • Interpersonal Relations*
  • Male
  • Middle Aged
  • Perception
  • Quality of Life*
  • Surveys and Questionnaires
  • Video Games*