Does self-efficacy moderate the effect of gambling advertising on problem gambling behaviors?

Psychol Addict Behav. 2019 Aug;33(5):503-509. doi: 10.1037/adb0000485. Epub 2019 Jul 11.

Abstract

Problem gambling causes significant harm to individuals and society. Financial losses from gambling in Australia exceed those anywhere else in the world. Problem gamblers are overrepresented among substance users and rural and remote Australians. Limited research exists on the impact of gambling advertising on problem gambling among those seeking substance use treatment, in rural/remote areas, and protective factors that may guard against these impacts. This study examined whether self-efficacy to control gambling moderated the relationship between the perceived impact of gambling advertising and problem gambling in people seeking treatment for substance use. Participants (N = 198, 60% female) who had recently sought treatment for substance use from services in rural/remote areas of Queensland and New South Wales, Australia, completed an anonymous online survey. Problem gambling severity was measured by the Problem Gambling Severity Index, with 30% of participants showing at least moderate-risk problem gambling behaviors (12% moderate-risk gambling, 18% high-risk gambling). Moderated regression analyses found self-efficacy to control gambling significantly moderated the relationship between the perceived impacts of gambling advertising and the severity of problem gambling. At low levels of self-efficacy to control gambling, higher perceived impacts of advertising on gambling involvement and awareness were associated with higher levels of problem gambling behavior. However, at high levels of self-efficacy to control gambling, the association between problem gambling and impact of gambling advertising was weaker for involvement and not significant for awareness. Findings suggest that self-efficacy could be targeted as a treatment option to protect vulnerable groups from the effects of gambling advertising. (PsycINFO Database Record (c) 2019 APA, all rights reserved).

MeSH terms

  • Adolescent
  • Adult
  • Advertising*
  • Female
  • Gambling / physiopathology*
  • Humans
  • Male
  • Middle Aged
  • New South Wales
  • Problem Behavior*
  • Queensland
  • Rural Population
  • Self Efficacy*
  • Severity of Illness Index
  • Substance-Related Disorders / therapy
  • Young Adult