Logic, evidence and consensus: Towards a more constructive debate on gaming disorder
Aust N Z J Psychiatry
.
2019 Nov;53(11):1047-1049.
doi: 10.1177/0004867419864435.
Epub 2019 Jul 24.
Authors
Daniel L King
1
2
,
Paul H Delfabbro
1
,
Marc N Potenza
3
4
5
,
Zsolt Demetrovics
6
,
Joël Billieux
7
,
Matthias Brand
8
Affiliations
1
School of Psychology, The University of Adelaide, Adelaide, SA, Australia.
2
College of Education, Psychology & Social Work, Flinders University, SA, Australia.
3
Departments of Psychiatry and Neuroscience, Child Study Center, Yale University School of Medicine, New Haven, CT, USA.
4
Connecticut Council on Problem Gambling, Wethersfield, CT, USA.
5
Connecticut Mental Health Center, New Haven, CT, USA.
6
Institute of Psychology, Eötvös Loránd University (ELTE), Budapest, Hungary.
7
Addictive and Compulsive Behaviours Lab, Institute for Health and Behaviour, University of Luxembourg, Esch-sur-Alzette, Luxembourg.
8
General Psychology: Cognition and Center for Behavioral Addiction Research (CeBAR), University of Duisburg-Essen, Duisburg, Germany.
PMID:
31339335
DOI:
10.1177/0004867419864435
No abstract available
Publication types
Editorial
Comment
MeSH terms
Behavior, Addictive*
Disruptive, Impulse Control, and Conduct Disorders*
Humans
Internet
Logic
Video Games*