Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
Keywords: 360-degree video; cineVR; medical education; trauma training; virtual reality.
©Devika Patel, Jessica Hawkins, Lara Zena Chehab, Patrick Martin-Tuite, Joshua Feler, Amy Tan, Benjamin S Alpers, Sophia Pink, Jerome Wang, Jonathan Freise, Phillip Kim, Christopher Peabody, John Bowditch, Eric R Williams, Amanda Sammann. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.12.2020.