Gaming and anxiety in the nursing simulation lab: A pilot study of an escape room

J Prof Nurs. 2021 Mar-Apr;37(2):298-305. doi: 10.1016/j.profnurs.2021.01.006. Epub 2021 Jan 20.

Abstract

Background: Anxiety accompanying educational simulations is a complex issue impacting nursing students and their learning. Research has provided evidence that some pre-simulation activities can increase student comfort with the simulation environment and may also reduce anxiety. Studies have also provided evidence of promising outcomes for gaming use in nursing education.

Purpose: This pilot study explored a medical-surgical escape room game as an introductory simulation experience for nursing students, particularly focused on determining student anxiety levels, and both faculty and student perception of the experience.

Methods: A quasi-experimental one group pretest-posttest design was used with a convenience sample to explore student anxiety levels and perceived enjoyment of the game.

Results: Student anxiety levels significantly decreased (p = .013); however, anxiety levels remained high at posttest. Students reported high enjoyment of the game and provided positive comments.

Conclusion: Escape rooms can provide an engaging, interactive way to teach nursing concepts in the simulation environment.

Keywords: Escape rooms; Gaming; Nursing; Nursing education; Simulation; Simulation anxiety.

MeSH terms

  • Anxiety
  • Education, Nursing*
  • Education, Nursing, Baccalaureate*
  • Humans
  • Pilot Projects
  • Simulation Training*
  • Students, Nursing*
  • Video Games*