Identification Model of Writhing Posture of Classical Dance Based on Motion Capture Technology and Few-Shot Learning

Comput Intell Neurosci. 2022 May 10;2022:8239905. doi: 10.1155/2022/8239905. eCollection 2022.


Chinese classical dance is cut into the inner verve from a grasp of external form in dance instruction, and the aesthetic fashion and artistic norms of classical dance are established with historical depth. The "professional specificity" of characters and the "language description" of plots are eliminated in Chinese classical dance creation, highlighting the contemporary spirit of classical dance creation. Chinese classical dance was born during the early years of the People's Republic of China. The term "classical dance" did not refer to all Chinese classical dances at the time; rather, it referred to a dance form that embodied China's national spirit and had a classical cultural heritage based on Chinese traditional dance. The average frequency of step-over was 0.9, which was higher than the average rate of basic turnover of 0.75 and step-by-step turnover of 0.5, according to the results of the SPSS19.0 analysis. As a result, except for a few points with loud noise, it can be concluded that stepping over is an effective feature. The recognition model of the somersault posture of classical dance is studied in this paper, a database for real-time acquisition of three-dimensional data of human motion is established, and the Google model of human body characteristics is obtained based on feature plane matching of human body posture, all using motion capture technology and few-shot learning. The above data has good reference and application value for improving teachers' teaching level and arousing students' learning enthusiasm in the dance teaching process when applied to posture teaching and analysis. The captured data can convert human motion in real three-dimensional space into data in virtual three-dimensional space. Motion capture technology converts human motion information into a technology that can be recognized by computers.

MeSH terms

  • Humans
  • Learning*
  • Motion
  • Posture*
  • Recognition, Psychology
  • Technology