Building digital escape rooms for learning: From theory to practice

Clin Teach. 2023 Apr;20(2):e13559. doi: 10.1111/tct.13559. Epub 2023 Jan 23.

Abstract

Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.

MeSH terms

  • Humans
  • Learning*
  • Video Games*