Modeling urgency in the lab: Exploring the associations between self-reported urgency and behavioral responses to negative outcomes in laboratory gambling

Acta Psychol (Amst). 2023 Apr:234:103849. doi: 10.1016/j.actpsy.2023.103849. Epub 2023 Feb 9.

Abstract

Impulsivity is a multifaceted construct that relates to different behaviors in everyday life and has been associated with many psychopathological disorders and behavioral problems, such as problematic gambling behavior. One questionnaire to measure these several facets on a trait level is the UPPS-P Impulsive Behavior Scale. Specifically, the UPPS-P investigates five distinct facets: (a) negative urgency, (b) lack of premeditation, (c) lack of perseverance, (d) sensation seeking, and (e) positive urgency. Negative urgency at a trait level in particular seems to be associated with the development of psychopathological disorders. To date, there are no established state measures of negative urgency. However, it was recently proposed that speeding after losses might be a suitable measure. Thus, in this study, we explored the possible relationship between a state measure of negative urgency modeled through a behavioral gambling task and a trait measure of negative urgency through the UPPS-P questionnaire. We used correlational and network analyses in an aggregated database of eight samples (total N = 1216) to explore the potential relationships between post-loss speeding on the behavioral gambling task and UPPS-P scores (by combining trait vs. item-based analyses). We found that the degree of speeding after losses (post-loss speeding) did not correlate with the trait measure of impulsivity in general and negative urgency specifically, either at the latent trait level or on an item-based level. This null finding indicates that our state measure of post-loss speeding and negative urgency on a trait level does not seem to capture the same underlying constructs. Implications for personality research are discussed.

Keywords: Gambling; Impulsivity; UPPS-P; Urgency.

MeSH terms

  • Gambling*
  • Humans
  • Impulsive Behavior / physiology
  • Personality
  • Self Report
  • Surveys and Questionnaires